We present a platform for creating immersive 3D games including a new interface for navigating through virtual scenes. One innovative part of this application is a crowd simulation with an emergent behaviour of virtual characters. While the users has to move very quickly through a crowd of nearly two hundred virtual characters he is supported by a precise, fast operating, and unobtrusive navigation interface. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Dorfmueller-Ulhaas, K., Erdmann, D., Gerl, O., Schulz, N., Wiendl, V., & André, E. (2006). An immersive game - Augsburg cityrun. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4021 LNAI, pp. 201–204). Springer Verlag. https://doi.org/10.1007/11768029_23
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