The present pilot study assessed the feasibility, in terms of gaming experience, of using a first prototype of a self-developed mixed-reality system for rehabilitation of the arm and hand function. Results showed that the hybrid game approach is well accepted by Cerebral Palsy children and adults with stroke/acquired brain injury. Further research is needed to improve the current prototype and to investigate the clinical value of the applied game.
CITATION STYLE
Kottink, A. I. R., Prange-Lasonder, G. B., Rietman, J. S., & Buurke, J. H. (2017). Assessing the gaming experience of an applied game for rehabilitation of the arm and hand function: A feasibility study. In Biosystems and Biorobotics (Vol. 15, pp. 389–393). Springer International Publishing. https://doi.org/10.1007/978-3-319-46669-9_65
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