Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics employed and the testing approach. The results show that an emphasis on a simple set of game controls and the introduction of humorous elements has obtained a positive response from older children and teenagers. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Ferre, X., De Antonio, A., Imbert, R., & Medinilla, N. (2009). Playability testing of web-based sport games with older children and teenagers. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5613 LNCS, pp. 315–324). https://doi.org/10.1007/978-3-642-02583-9_35
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