… Critical, Transdisciplinary and Embodied Approaches in STEM Education pp 307-328 | Cite as. Queering Virtual Reality: A Prolegomenon … 17.3 Virtual Reality Environments Used in this Work. We used two applications during the project, Oculus Medium and Facebook Spaces …
CITATION STYLE
Paré, D., Sengupta, P., Windsor, S., Craig, J., & Thompson, M. (2019). Queering Virtual Reality: A Prolegomenon (pp. 307–328). https://doi.org/10.1007/978-3-030-29489-2_17
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