The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models are needed to make this innovation an integrated part of education, This paper employs Social Construction of Technology (SCOT) to argue for a participatory model of scaling by key stakeholders groups (students, teachers, researchers, administrators), and demonstrates through various cases how ARIS (arisgames.org) - a free, open-source tool for educators to create and disseminate mobile AR learning experiences - may be such a model. © 2013 Association for Educational Communications and Technology.
CITATION STYLE
Martin, J., Dikkers, S., Squire, K., & Gagnon, D. (2014). Participatory Scaling Through Augmented Reality Learning Through Local Games. TechTrends, 58(1), 35–41. https://doi.org/10.1007/s11528-013-0718-1
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