Modeling user exploration and boundary testing in digital learning games

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Abstract

Digital games can be potent problem solving environments which afford discovery learning through thoughtful exploration [1, 2]. As such, game microworlds facilitate self-regulated learning through sandbox elements in which students have agency in individualizing their pathways of interaction [3]. These agencydriven environments can support learning via individual discovery of problem space constraints and solutions, particularly through boundary testing and productive failure [cf. 4]. Thus, modeling of user interaction in digital learning games can provide considerable insight into emergent trajectories of discovery-based progression, in which equally engaged players may interact differently with the system. To this end, this research leverages educational data mining (EDM) [5] to investigate organic player trajectories of thoughtful exploration (around boundary testing and productive failure) in a learning gamespace. We align behavioral coding with log file data to automatically detect sequences of thoughtful exploration (TE) in play. Results include a robust predictive model of event-stream TE, with multiple trajectories of emergent student behavior-offering insight into organic learning pathways through the game-based problem space, and informing iterative design in optimization of user experience and student engagement. Copyright is held by the owner/author(s).

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CITATION STYLE

APA

Owen, E. V., Anton, G., & Baker, R. (2016). Modeling user exploration and boundary testing in digital learning games. In UMAP 2016 - Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization (pp. 301–302). Association for Computing Machinery, Inc. https://doi.org/10.1145/2930238.2930271

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