Many students voluntarily seek out challenges while playing computer games. Such high engagement is desirable in school education. We are interested in exploring VR-based game technology for educational use. This paper reports a VR game project for bio-molecular learning. Specifically, extreme game concepts are applied in biological context aiming to create a new biological learning experience on protein structure for secondary or primary students. With the aid of immersive visualization, VR interface and game-based interaction, this learning through gaming solution can help to introduce concepts of bio-molecular structures in classrooms or science museums. Through gaming, students can have better ideas about bio-molecular structure at different levels. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Cai, Y. Y., Indhumathi, C., Chen, W. Y., & Zheng, J. M. (2008). VR Bio X games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5080 LNCS, pp. 278–287). https://doi.org/10.1007/978-3-540-69744-2_21
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