Introducing design patterns, graphical user interfaces and threads within the context of a high performance computing application

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Abstract

The cross fertilization of methods and techniques between different subject areas in the undergraduate curriculum is a challenge, especially at the more advanced levels. This paper describes an attempt to achieve this through a tutorial based around a traditional high performance computing application, namely molecular dynamics. The tutorial exposes students to elements of software design patterns, the construction of graphical user interfaces, and concurrent programming concepts. The tutorial targets senior undergraduate or early postgraduate students and is relevant to both those majoring in computing as well as other science disciplines. © Springer-Verlag Berlin Heidelberg 2005.

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APA

Roper, J., & Rendell, A. P. (2005). Introducing design patterns, graphical user interfaces and threads within the context of a high performance computing application. In Lecture Notes in Computer Science (Vol. 3515, pp. 18–26). Springer Verlag. https://doi.org/10.1007/11428848_3

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