Introducing design patterns, graphical user interfaces and threads within the context of a high performance computing application

1Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

The cross fertilization of methods and techniques between different subject areas in the undergraduate curriculum is a challenge, especially at the more advanced levels. This paper describes an attempt to achieve this through a tutorial based around a traditional high performance computing application, namely molecular dynamics. The tutorial exposes students to elements of software design patterns, the construction of graphical user interfaces, and concurrent programming concepts. The tutorial targets senior undergraduate or early postgraduate students and is relevant to both those majoring in computing as well as other science disciplines. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Roper, J., & Rendell, A. P. (2005). Introducing design patterns, graphical user interfaces and threads within the context of a high performance computing application. In Lecture Notes in Computer Science (Vol. 3515, pp. 18–26). Springer Verlag. https://doi.org/10.1007/11428848_3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free