Many modern virtual reality reconstructions of historical sites focus on buildings and artefacts, but often ignore the issue of portraying everyday life of the people who populated the reconstructed area. This is mainly due to high costs and complexity of populating such sites with virtual agents. Here we show how combining needs modelling and planning can help to automate the development of large agent societies.
CITATION STYLE
Bogdanovych, A., & Trescak, T. (2016). Generating needs, goals and plans for virtual agents in social simulations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10011 LNAI, pp. 397–401). Springer Verlag. https://doi.org/10.1007/978-3-319-47665-0_41
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