While Interactive Evolutionary Computation (IEC) is starting to penetrate a larger scientific community, only few researchers have applied IEC to the design of complicated artifacts like machines or transportation systems. The present paper introduces a specific approach to Interactive Evolutionary Computation that breaches the two historical categories of user-defined fitness and selection in each generation (narrow) and occasional user-intervention of an automated evolutionary process to correct the fitness function used for (multi-objective) optimization (broad). To highlight the approach, a real world aircraft design problem is employed that demonstrates the relevance and importance of both features for an effective design process. © Springer-Verlag Berlin Heidelberg 2004.
CITATION STYLE
Bandte, O., & Malinchik, S. (2004). A broad and narrow approach to interactive evolutionary design - An aircraft design example. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3103, 883–895. https://doi.org/10.1007/978-3-540-24855-2_102
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