Theoretical issues for game-based virtual heritage

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Abstract

This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage.

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Champion, E. (2015). Theoretical issues for game-based virtual heritage. In Communications in Computer and Information Science (Vol. 486, pp. 125–136). Springer Verlag. https://doi.org/10.1007/978-3-319-22017-8_11

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