In this paper we introduce a complete framework to automatically generate "cinematographic view" of dynamic scenes in real-time. The main goal of such a system is to provide a succession of shots and sequences (of virtual dynamic scenes) that can be related to pure cinema. Our system is based on the use of an image-based control of the camera that allows different levels of visual tasks and a multi-agent system that controls those cameras and selects the type of shot that has to be performed in order to fulfill the constraints of a given cinematographic rule (idiom). This level of adaptation constitutes the major novelty of our system. Moreover, it stands for a convenient tool to describe cinematographic idioms for real-time narrative virtual environments. © Springer-Verlag Berlin Heidelberg 2003.
CITATION STYLE
Courty, N., Lamarche, F., Donikian, S., & Marchand, É. (2003). A cinematography system for virtual storytelling. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2897, 30–34. https://doi.org/10.1007/978-3-540-40014-1_4
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