Designing a head-up game for children

14Citations
Citations of this article
31Readers
Mendeley users who have this article in their library.

Abstract

Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.

Cite

CITATION STYLE

APA

Hendrix, K., Yang, G., Van De Mortel, D., Tijs, T., & Markopoulos, P. (2008). Designing a head-up game for children. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction, BCS HCI 2008 (Vol. 1, pp. 45–53). British Computer Society. https://doi.org/10.14236/ewic/hci2008.5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free