Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.
CITATION STYLE
Hendrix, K., Yang, G., Van De Mortel, D., Tijs, T., & Markopoulos, P. (2008). Designing a head-up game for children. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction, BCS HCI 2008 (Vol. 1, pp. 45–53). British Computer Society. https://doi.org/10.14236/ewic/hci2008.5
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