This paper presents a real-time physically based platform for multi-sensory interactive simulation. It is centred on high quality dynamic requirements driven by the concept of instrumental interaction and is able to render a wide variety of physical phenomena: from very rigid interactions to large and complex phenomena such pastes or plastic soils. The platform consists in a precisely synchronized multiprocessor architecture extended with a DSP board used for the simulation of very reactive models. It aims for obtain simulation rate necessary for rigid object (1KHz and more) in the context of 6 Degree of Freedom. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Castet, J., & Florens, J. L. (2008). A virtual reality simulator based on Haptic hard constraints. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5024 LNCS, pp. 918–923). https://doi.org/10.1007/978-3-540-69057-3_115
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