Technology is increasingly being used in all areas and is greatly involved in modern education. This paper aims to examine the impact of using game-based software tools on student engagement and motivation during class. The goal of using game-based software tools is not to replace the work of teachers, but to support the active involvement of students in the topics currently under study. The results of previous research on the use of a game-based software tool and the results obtained using the same tool in an online learning environment are compared.
CITATION STYLE
Nikolić, D., Dakić, D., Kolak, A., Narandžić, D., & Janković, A. (2022). Integration of Game-Based Software Tools into Higher Education. In Lecture Notes on Multidisciplinary Industrial Engineering (Vol. Part F42, pp. 56–63). Springer Nature. https://doi.org/10.1007/978-3-030-97947-8_8
Mendeley helps you to discover research relevant for your work.