Electronic gaming has become an integral part of the everyday lives of children, and middle- and high-school-aged campers now devote much time to gaming activities. Children also spend a significant amount of time in school. Unfortunately, campers often find schoolwork uninteresting and disconnected from their lives. As a result, motivating campers remains a very difficult aspect of teaching. Our goal was to create a technology-rich environment in which campers can participate in a fun learning-rich program. We accomplished this by designing a summer camp experience that embeds academic content into the framework of designing video games. Campers engage in authentic designs that are then “pitched” to a panel of individuals, some of whom represent the gaming industry. The approach combines Learning by Design and taps into Generation R’s interest in games.
CITATION STYLE
Jensen, L. J., Francom, G. M., Tippins, D. J., & Orey, M. (2014). GameWerks camp: Using gaming to foster learning by design. In Contemporary Trends and Issues in Science Education (Vol. 41, pp. 243–256). Springer Science and Business Media B.V. https://doi.org/10.1007/978-94-007-2748-9_17
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