Deconstructing Immersion in the Experience Economy Framework for Immersive Dining Experiences through Mixed Reality

2Citations
Citations of this article
26Readers
Mendeley users who have this article in their library.

Abstract

In this study, we test the immersive character in an interactive content narrative developed for Microsoft HoloLens 2 mixed reality glasses in the dining context. We use retrospective think aloud protocol (RTAP) and galvanic skin response (GSR) to explore different types of immersion that can be created through interactive content narratives. Leaning on the core dimensions of the experience economy, we expand the current understanding on the role of immersion through integration of four immersive experience facilitators. The study revealed that these immersive experience facilitators occur simultaneously and can be enhanced through interactive content narrative design. Perceived novelty and curiosity were identified as key determinants to keep consumers engaged in the immersive experience and engage with the content. The study verifies the use of galvanic skin response in combination with retrospective think aloud protocol as a suitable approach to measure emotional engagement potential in interpreting consumers’ recollection of immersive experiences.

Cite

CITATION STYLE

APA

Han, D. I. D., Boerwinkel, M., Haggis-Burridge, M., & Melissen, F. (2022). Deconstructing Immersion in the Experience Economy Framework for Immersive Dining Experiences through Mixed Reality. Foods, 11(23). https://doi.org/10.3390/foods11233780

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free