Exploring the Design Space of Social Physics Engines in Games

2Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Social simulation in video games approximates believable social behavior between characters. Game franchises like Crusader Kings, The Sims, and Dwarf Fortress became famous for using social simulation for emergent storytelling. Despite the success of using social simulation as a core aspect of gameplay, there is a seeming lack of publicly available tools for helping game developers create these types of experiences. To help encourage the development of open-source social simulation tools, we further explore the concept of social physics engines—self-contained solutions for modeling dynamic social relationships between non-player characters and players. We propose a design space for constructing social physics systems. It is inspired by rigid-body physics engines and is informed by a design space analysis using commercial and academic social simulation games and systems.

Cite

CITATION STYLE

APA

Johnson-Bey, S., Nelson, M. J., & Mateas, M. (2022). Exploring the Design Space of Social Physics Engines in Games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13762 LNCS, pp. 559–576). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-22298-6_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free