Worldwide there is a significant under-representation of females considering Information Technology (IT), and more in general STEM, as a career option. The missing women in IT have long been a topic of concern and several factors are known to contribute to this gender gap. Among the factors identified in the literature, there is a misconception of the role of IT and its role in everyday life. In turn, this might result in a decrease in interest. The aim of this research is to explore the possibility to increase girls´ awareness about IT in an accessible and engaging way. With this objective, the paper presents the design of CITY, a game concept aiming at explaining the role that technology plays in everyday life. The paper also presents the evaluation of the game.
CITATION STYLE
Saxegaard, E., & Divitini, M. (2019). CITY: A Game to Raise Girls’ Awareness About Information Technology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11913 LNCS, pp. 268–280). Springer. https://doi.org/10.1007/978-3-030-33759-9_21
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