This chapter presents steps for designing an intergenerational mixed reality entertainment system, which focuses on physical\r and social interactions using a mixed reality floor system. The main design goals include the following: facilitating interactions\r between users with varied levels of skill in utilizing technology, utilizing the familiar physical motions from other activities\r to make an intuitive physical interface, and encouraging social interactions among families and friends. Detailed implementation\r of these steps is presented in the design of our intergenerational entertainment system, Age Invaders. Our design process\r is based on user-centered design. The results of the study help to focus the refinements of the existing platform from a usability\r standpoint and also aid in the development of new physical entertainment and interactive applications. This study provides\r insights into user issues including how users interact in a complex mixed reality experience.
CITATION STYLE
Khoo, E. T., Merritt, T., & Cheok, A. D. (2010). The Engineering of Mixed Reality Systems. (E. Dubois, P. Gray, & L. Nigay, Eds.), The Engineering of Mixed Reality Systems (pp. 121–141). London: Springer London. https://doi.org/10.1007/978-1-84882-733-2
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