Using fractional card media and math games to increase students' activities and learning outcomes

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Abstract

This study aims at improving the mathematics learning outcomes using fractional card media and math games of the fourth graders of elementary school. The problems investigated were: 1) the students' activities in learning mathematics, 2) the teacher's teaching activities, and 3) the students' learning outcomes. This research is a classroom action research and is carried out in two cycles. Each cycle consists of 4 stages: planning, implementing, observing, and reflecting. The data collection was done using observation and test. The result of the research showed an increase from one cycle to the next cycle in terms of students' learning activities, the ability of teacher to manage classrooms, and students' learning outcomes. The use of fractional card media and mathematical games succeeded in increasing students' learning activities and outcomes. It is seen from the observations on the students' activities in the first cycle. It was average 37 and categorized enough. It increased to 47.2 in the second cycle and it was categorized good. In Cycle 1, the students' learning outcomes was 70.5 and increased to 82.7 in Cycle 2. The classical completeness reaches 94.5% which is categorized excellent.

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Atiaturrahmaniah, & Fajri, N. (2020). Using fractional card media and math games to increase students’ activities and learning outcomes. In Journal of Physics: Conference Series (Vol. 1539). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1539/1/012070

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