Introducing multithreaded programming: POSIX threads and NVIDIA's Cuda

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Abstract

The current progression of commodity processing architectures exhibits a trend toward increasing parallelism, requiring that undergraduate students in a wide range of technical disciplines gain an understanding of problem solving in massively parallel environments. However, as a small comprehensive college, we cannot currently afford to dedicate an entire semester-long course to the study of parallel computing. To combat this situation, we have integrated the key components of such a course into a 300-level course on modern operating systems. In this paper, we describe a parallel computing unit that is designed to dovetail with the discussion of process and thread management common to operating systems courses. We also describe a set of self-contained projects in which students explore two parallel programming models, POSIX Threads and NVIDIA's Compute Unified Device Architecture, that enable parallel architectures to be utilized effectively. In our experience, this unit can be integrated with traditional operating systems topics quite readily, making parallel computing accessible to undergraduate students without requiring a full course dedicated to these increasingly important topics.

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APA

Gribble, C. P. (2009). Introducing multithreaded programming: POSIX threads and NVIDIA’s Cuda. Computers in Education Journal, 19(4), 104–112. https://doi.org/10.18260/1-2--5704

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