This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) approach to serious games developers. For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas using our SOA framework for serious games.
CITATION STYLE
Carvalho, M. B., Hu, J., Bellotti, F., De Gloria, A., & Rauterberg, M. (2015). Tutorial: Service-oriented architecture (SOA) development for serious games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9353, pp. 578–580). Springer Verlag. https://doi.org/10.1007/978-3-319-24589-8_61
Mendeley helps you to discover research relevant for your work.