Game playing in immersive projection environments such as caves and domes is assumed to offer an enhanced experience but there is little quantitative research that measures this. This paper reports on a study of user performance statistics while playing a computer game projected onto a planetarium dome and compares these with similar measurements taken in a conventional projected flat screen environment. A survey of users' subjective impressions of immersion was also taken and used to compare these display modes. Analysis of users in each mode revealed differences in user experience and some aspects of performance. It was confirmed that dome projection enhanced the player's sense of immersion when compared with flat projection. Navigation speed was found to decline in the dome while other performance metrics showed no significant difference between the environments. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Burney, T., & Lock, P. (2007). Measuring game-play performance and perceived immersion in a domed planetarium projection environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4740 LNCS, pp. 22–27). Springer Verlag. https://doi.org/10.1007/978-3-540-74873-1_4
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