We first point out a problem in the role casting method of a story generation system called OPIATE and then propose a solution to this problem. The existing casting method does not take into account the emotions of a cast non-player character towards actions that it must perform in its role, leading to a miscast. In the proposed casting method, such emotions are considered, besides emotions towards other characters as done in the existing one. Evaluation results, using an online-game simulator, confirm the effectiveness of the proposed method over the existing one with respect to the number of miscasts. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Thawonmas, R., Kamozaki, M., & Ohno, Y. (2007). A role casting method based on emotions in a story generation system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4740 LNCS, pp. 182–192). Springer Verlag. https://doi.org/10.1007/978-3-540-74873-1_22
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