POGGI: Puzzle-based online games on grid infrastructures

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Abstract

Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually generated content such as logical challenges (puzzles). Under increased demands for personalized content from a growing community, it has become attractive to generate personalized puzzle game content automatically. In this work we investigate the automated puzzle game content generation for MMOGs on grid infrastructures. First, we characterize the requirements of this novel grid application. With long-term real traces taken from a popular MMOG we show that hundreds of thousands of players are simultaneously online during peak periods, which makes content generation a large-scale compute-intensive problem. Second, we design the POGGI architecture to support this type of application. We assess the performance of our reference implementation in a real environment by running over 200,000 tasks in a pool of over 1,600 nodes, and demonstrate that POGGI can generate commercial-quality content efficiently and robustly. © 2009 Springer.

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APA

Iosup, A. (2009). POGGI: Puzzle-based online games on grid infrastructures. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5704 LNCS, pp. 390–403). https://doi.org/10.1007/978-3-642-03869-3_39

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