Serious Games (SG) are more and more used for training in various domains, but notably in crisis management. In order to improve training results, learner assessment can provide insights on what went right or wrong during a training session. Such assessment is more complex when actors’ individual actions must be considered, but also the results of their interactions (collective actions). Such interactions can either be engaged with real or simulated players, through adaptive dialogues immersing players in the different ways (actions, procedures, …) to manage a crisis. This paper presents a multi-agent simulation and assessment approach of SG players, targeting the management of distributed and heterogeneous information (in nature or source) based on the concept of Evaluation Space allowing the production of individual and collective assessments. This approach is developed and illustrated on the SIMFOR SG dedicated to crisis management.
CITATION STYLE
Oulhaci, A., Tranvouez, E., Fournier, S., & Espinasse, B. (2015). Improving players’ assessment in crisis management serious games: The SIMFOR project. In Lecture Notes in Business Information Processing (Vol. 233, pp. 85–99). Springer Verlag. https://doi.org/10.1007/978-3-319-24399-3_8
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