Compressive rendering of multidimensional scenes

5Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Recently, we proposed the idea of using compressed sensing to reconstruct the 2D images produced by a rendering system, a process we called compressive rendering. In this work, we present the natural extension of this idea to multidimensional scene signals as evaluated by a Monte Carlo rendering system. Basically, we think of a distributed ray tracing system as taking point samples of a multidimensional scene function that is sparse in a transform domain. We measure a relatively small set of point samples and then use compressed sensing algorithms to reconstruct the original multidimensional signal by looking for sparsity in a transform domain. Once we reconstruct an approximation to the original scene signal, we can integrate it down to a final 2D image which is output by the rendering system. This general form of compressive rendering allows us to produce effects such as depth-of-field, motion blur, and area light sources, and also renders animated sequences efficiently. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Sen, P., Darabi, S., & Xiao, L. (2011). Compressive rendering of multidimensional scenes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7082 LNCS, pp. 152–183). https://doi.org/10.1007/978-3-642-24870-2_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free