Building intelligent behavior in (educational) games and simulations can greatly benefit from the use of agent technology. Intelligent agents within a multi-agent system can be developed for controlling virtual characters in a simulation environment within a game engine. Coupling a multi-agent system to a game engine is not a trivial task and introduces several conceptual design issues concerning embodied agent design. In this paper we present CIGA, a middleware to facilitate this coupling tackling the design issues in a structured approach, not only for embodied agent design but also for the system as a whole. © 2012 Springer-Verlag.
CITATION STYLE
Van Oijen, J., Vanhée, L., & Dignum, F. (2012). CIGA: A middleware for intelligent agents in virtual environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7471 LNAI, pp. 22–37). https://doi.org/10.1007/978-3-642-32326-3_2
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