A 3-D serious game to simulate a living of a beehive

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Abstract

Computational tools are increasingly supporting the learning process in several areas. They open new opportunities for teachers to teach contents and interact with their students. This group of tools includes simulations based on multi-agent systems. This work aims to present a simulation game to study the population growth of a beehive. System variables can be changed in order to analyze different results. Aspects such as duration and time of flowering can be manipulated by the student. The multi-agent approach in Distributed Artificial Intelligence has been chosen to automatically control the activities of the application. Virtual Reality is used to illustrate the behavior of the bees that in general, are not able to be seen in the real world or through mathematical simulation. © 2013 Springer-Verlag Berlin Heidelberg.

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APA

De Figueiredo, J. E. M., Werneck, V. M. B., & Da Costa, R. M. E. M. (2013). A 3-D serious game to simulate a living of a beehive. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8022 LNCS, pp. 363–371). Springer Verlag. https://doi.org/10.1007/978-3-642-39420-1_38

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