Designing for resonance by evocative objects: An experiential interaction design method

1Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper presents a design method that enriches the quality of experiential interaction design. The purpose is to encourage designers to use their own experiences to create. In this paper, we describe how to use an evocative object as a starting point, bringing up a journey of memory, behavior, family relationships, and self-identity, and then translate the inspiration into core elements in an experiential interaction design. This method has six key features: (1) The choice of a designer's own evocative object, (2) The creation of narratives, (3) The creation of visual representations, (4) The search and transformation of the key emotion, (5) The creation of the physical interaction context, and (6) The public exhibition and the final meaning-making process. We claim that this method can establish a dialogue between the designer, the project, and the audiences. It can also enhance the meaning and the quality of the experiential interaction design. © 2013 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Su, C. S., & Liang, R. H. (2013). Designing for resonance by evocative objects: An experiential interaction design method. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8012 LNCS, pp. 610–619). https://doi.org/10.1007/978-3-642-39229-0_65

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free