In this paper, we introduce the architecture and the path-planning behavior of KGBot. KGBot is an intelligent character agent deploying within a complex 3D virtual environment. It has been implemented as a bot client in the Gamebots system. KGBot adopts a general BDI engine, UM-PRS, as its central decision-making part. Considering its limited range of view, KGBot uses an extended real-time search algorithm, RTA-RG, for planning paths. Through some experiments, we investigate the efficiency of the UM-PRS engine and that of the real-time search algorithm for controlling KGBot in this complex virtual environment.
CITATION STYLE
Kim, I. C. (2003). KGBot: A BDI agent deploying within a complex 3D virtual environment. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2792, pp. 192–196). Springer Verlag. https://doi.org/10.1007/978-3-540-39396-2_31
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