Recently, a lot of new educational games have been exploited rapidly due to the advance of information technology. However, it is unpractical for instructors to apply the existing educational games as they intend. In this paper, we propose an educational authoring tool called TELAT (Template-based Entertainment Learning Authoring Tool) for an individualized learning on the web, which can be easily developed by instructors. In general, it's known that game-style learning has the advantage in increasing the learner's interest and immersiveness. However, it's not difficult to find out that if someone has completed certain learning game, he/she tends to lose the interest on the game and the game becomes a useless one. To tackle the problem, we design and develop a specific authoring tool, which enables instructors to develop the various educational games according to the levels of learners and learning contents. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Kim, S. B., Kim, H. S., & Kim, C. M. (2006). TELAT: An educational authoring tool. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4053 LNCS, pp. 750–752). Springer Verlag. https://doi.org/10.1007/11774303_89
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