Throughout the history of man, a distinction has been made between 2d drawings and 3d models. The rift extends into art forms and software families. Prospective cartographic tools will have to provide fluent navigation between two- and three-dimensional data on top of their native software branches. The tools will have to use a bastard mix of projection forms, information displays and customization features. I suggest a revival of isometric projection to provide a bridge between maps and models, the cultivation of high-density diagrams to convey complex data and the rediscovery of the comic art to narrate complex stories in relation to the “augmented reality” cartography always has constituted.
CITATION STYLE
Fritsche, N. C. (2012). Truly modelling reality…? – Let’s improve our cognitive maps with a bastard mix of algorithms to “undo” pictures, isometric mapping, highdensity diagrams and comic culture as integral sign posts for software development in cartography. In Lecture Notes in Geoinformation and Cartography (Vol. 0, pp. 83–95). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-642-12272-9_5
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