A definition approach for an "emotional turing test"

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Abstract

There are lots of modelling approaches for emotional agents. Can they be compared in any way? The intention of this work is to provide a basis for comparison in a small but consistent environment which focuses on the impact of emotions in the decision making of agents. We chose the public goods game with punishment option as a scenario. Why? In this scenario it has been proven that humans show emotional, non-rational reactions. An emotional agent should therefore be able to show the same emotions and the underlying models should be capable of explaining them! The simulation and test environment is designed to allow any emotional agent model. Eventually, human players should not be distinguishable from artificial emotional agents. © Springer-Verlag Berlin Heidelberg 2007.

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APA

Reichardt, D. M. (2007). A definition approach for an “emotional turing test.” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4738 LNCS, pp. 716–717). Springer Verlag. https://doi.org/10.1007/978-3-540-74889-2_65

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