Virtual Reality as a Recovering Environment - Implications for Design Principles

2Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this study, a simulated, VR-based environment was built and analyzed to explore if a VR environment can possess recovering effects. 61 university students tested a VR application depicting a forest and answered survey questions about the experience. The results showed that VR-environment can indeed have recovering effects. Moreover, when comparing to previous studies in real forests, the recovery effects were at similar levels. The study results suggest that as the VR-based environments can possess recovery effects, they can work as recovery environments at schools or similar environments. The study results offer implications for the designers and propose design principles to build recovering VR environments. Future research avenues to scrutinize the results in various research contexts are discussed.

Cite

CITATION STYLE

APA

Lähtevänoja, A., Holopainen, J., Mattila, O., Södervik, I., Parvinen, P., & Pöyry, E. (2019). Virtual Reality as a Recovering Environment - Implications for Design Principles. In Communications in Computer and Information Science (Vol. 1038 CCIS, pp. 506–516). Springer. https://doi.org/10.1007/978-3-030-37858-5_43

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free