BMRSS: BOM-based multi-resolution simulation system using components

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Abstract

The Base Object Model, BOM, is specially identified as a reusable and composable model component for quick development of simulation models, which is very helpful for multi-resolution system.This paper proposes a framework named BMRSS including the process of components developement, management and simulation. BOMs library and components library are seen as special cases of web services, which further support the models reuse. MDA and XSLT technology are applied for codes auto-generation, and simulation components are generated directly from model documents. The key part of the framework is a 3-level resolution control mechanism: Resolution state chart is used to define the global resolution state, attribute dependency graph captures relationships among attributes between neighboring resolutions, connection BOM defines the entities and interplays related to resolutions. To support the Multi-Resolution component simulation, a dual-engine simulation is designed with an Internal Exchange Service Server (IESS) for each federate and the bottom supporting RTI. An air-to-air attack and defense scenarios which is built including red-side federates and blue-side federates demonstrates the effectiveness of the approach and corresponding tools. © Springer-Verlag Berlin Heidelberg 2013.

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APA

Peng, G., Mao, H., & Zhang, H. (2013). BMRSS: BOM-based multi-resolution simulation system using components. In Communications in Computer and Information Science (Vol. 402, pp. 485–496). Springer Verlag. https://doi.org/10.1007/978-3-642-45037-2_53

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