Situating the Appeal of Fortnite Within Children’s Changing Play Cultures

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Abstract

Fortnite is a massively multiplayer online “battle royale” game that rapidly grew in 2018 to become one of the most popular digital games in the world, with a reported peak of 10.8 million concurrent players and 250 million registered players in March 2019. Based on 24 interviews with young people aged 9–14 (17 boys and 7 girls), this article sets out to provide an account of the appeal and experience of Fortnite. While it is impossible to pinpoint exactly why Fortnite has been such a phenomenal, global success, in this article, we argue that its appeal can be better explained by its intersections with YouTube and game livestreaming, the way the game acts as a vehicle for social capital and the performance of identity, and the rich sociality of play.

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Carter, M., Moore, K., Mavoa, J., Horst, H., & gaspard, luke. (2020). Situating the Appeal of Fortnite Within Children’s Changing Play Cultures. Games and Culture, 15(4), 453–471. https://doi.org/10.1177/1555412020913771

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