Deciding what kind of smart cities do we, as a society, want is not only a political que- stion but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called “Design Fictions.” We share SUBMERGED, a cross-platform project that combines game design, interactive nar- rative, and urban exploration with the objective of empowering citizens to produce their design fictions. Following a “Research through Design” practice, we describe our process for creating SUBMERGED, we synthesize some critical insights from our expe- rience, and we urgently call for a dialogue between semioticians and design resear- chers on these topics. Key
CITATION STYLE
Korte, G., & Ferri, G. (2018). Research Through Game Design. Interactive Stories from a Submerged Amsterdam. Ocula, 19. https://doi.org/10.12977/ocula2018-14
Mendeley helps you to discover research relevant for your work.