Gamification in online educational systems

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Abstract

The usage of gamification in online educational systems hasgrown considerably over the last several decades. This has been in response to reports of low completion and retention rates in online educational systems such as MOOCs. The usage of gamification and the application of social and educational networking to online education systems has been found to increase student satisfaction with the system. However, it has been shown that as students become more familiar with the gamified educational system, the initial boost in motivation diminishes. Efforts made in order to increase the personalization of gamified educational system, however, indicated an increase in student motivation over the duration of the course. Suggestions for further work include the usage of smarter leaderboard systems, as well as the potential for personalization in peer to peer online tutoring platforms.

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Ibrahim, H., & Ibrahim, W. (2020). Gamification in online educational systems. In International Conference on Higher Education Advances (Vol. 2020-June, pp. 1217–1224). Universitat Politecnica de Valencia. https://doi.org/10.4995/HEAd20.2020.11238

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