This paper describes a method for building a sentiment lexicon. Its originality is to combine crowdsourcing via a Game With A Purpose (GWAP) with automated propagation of sentiments through a spreading algorithm, both using the lexical JeuxDeMots network as data source and substratum. We present the game designed to collect sentiment data, and the principles and assumptions underlying the action of the algorithm that propagates them within the network. Finally, we give a qualitative evaluation of the data obtained for both the game and the spreading done by the algorithm.
CITATION STYLE
Lafourcade, M., Le Brun, N., & Joubert, A. (2016). Mixing crowdsourcing and graph propagation to build a sentiment lexicon: Feelings are contagious. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9612, pp. 258–266). Springer Verlag. https://doi.org/10.1007/978-3-319-41754-7_23
Mendeley helps you to discover research relevant for your work.