Electronic visualisation in arts and culture

  • Bowen J
  • Keene S
  • Ng K
  • et al.
ISSN: 2195-9056
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Abstract

Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume. The EVA London Conference 1990-2012: Personal Reflections / James Hemsley -- Imaging and Culture. From Descriptions to Duplicates to Data / Michael Lesk -- Quantifying Culture: Four Types of Value in Visualisation / Chris Alen Sula -- Embodied Airborne Imagery: Low-Altitude Cinematic Urban Topography / Amir Soltani -- Back to Paper? An Alternative Approach to Conserving Digital Images into the Twenty-Third Century / Graham Diprose and Mike Seaborne -- New Art Practice. Light Years: Jurassic Coast: An Immersive 3D Landscape Project / Jeremy Gardiner and Anthony Head -- Photography as a Tool of Alienation: Aura / Murat Germen -- Fugue and Variations on Some Themes in Art and Science / Gordana Novakovic -- Seeing Motion. Motion Studies: The Art and Science of Bird Flight / Fernanda D'Agostino, Harry Dawson and Bret W. Tobalske -- Game Catcher: Visualising and Preserving Ephemeral Movement for Research and Analysis / Grethe Mitchell and Andy Clarke -- mConduct: A Multi-sensor Interface for the Capture and Analysis of Conducting Gesture / Joanne Armitage and Kia Ng -- Photocaligraphy: Writing Sign Language / Roman Miletitch [and others] -- Interaction and Interfaces. Mobile Motion: Multimodal Device Augmentation for Musical Applications / Matt Benatan and Kia Ng -- Legal Networks: Visualising the Violence of the Law / Jeremy Pilcher -- Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space / Steve DiPaola -- Facebook as a Tool for Artistic Collaboration / Sophy Smith -- Visualising Heritage. Just in Time: Defining Historical Chronographics / Stephen Boyd Davis, Emma Bevan and Aleksei Kudikov -- Beckford's Ride: The Reconstruction of Historic Landscape / Paul Richens and Marion Harney -- Reconfiguring Experimental Archaeology Using 3D Movement Reconstruction / Stuart Dunn and Kirk Woolford.

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CITATION STYLE

APA

Bowen, J. P., Keene, S., Ng, K., Computer Arts, S., British Computer, S., & London, E. V. A. (2013). Electronic visualisation in arts and culture. Springer Series on Cultural Computing, xii, 291 pages : illustrations (chiefly colour), m. Retrieved from https://link-springer-com.ezproxy.lib.gla.ac.uk/content/pdf/10.1007%2F978-1-4471-5406-8_3.pdf

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