Pillow is an interactive pattern-design system for creating plush toys. The user imports a 3D surface model into the system and specifies the segmentation boundaries interactively by drawing seam lines on the model surface. Based on this segmentation, the system generates a 2D pattern by flattening each outlined region, and then visualizes the shape of the resulting plush toy by applying a simple physics simulation. If the result is not satisfactory, the user can make different seam lines. This closed-loop framework allows users to experiment with various seam patterns before actually working on real fabric to obtain the best-looking result. The system also estimates total sewing time based on the total length of the seam lines. We implemented the system to produce plush toys and a balloon. © Springer-Verlag Berlin Heidelberg 2008.
CITATION STYLE
Igarashi, Y., & Igarashi, T. (2008). Pillow: Interactive flattening of a 3D model for plush toy design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5166 LNCS, pp. 1–7). https://doi.org/10.1007/978-3-540-85412-8_1
Mendeley helps you to discover research relevant for your work.