We have designed an algorithm which allows the OpenGL geometry transformations to be processed on a multiprocessor system. We have integrated it in Mesa, a 3D graphics library with an API which is very similar to that of OpenGL. We get speedup up to 1.8 for biprocessor without any modification of the application using the library. In this paper we study the issues of our algorithm and how we solve them. © Springer-Verlag Berlin Heidelberg 1999.
CITATION STYLE
Sébot Julien, J., Vartanian, A., Béchennec, J. L., & Drach-Temam, N. (1999). A parallel algorithm for 3D geometry transformations in OpenGL. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1685 LNCS, pp. 659–662). Springer Verlag. https://doi.org/10.1007/3-540-48311-x_92
Mendeley helps you to discover research relevant for your work.