Quest patterns for story-based computer games

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Abstract

As game designers shift focus from graphical realism to immersive stories, the number of game-object interactions grows exponentially. Games use manually written scripts to control interactions. ScriptEase provides game designers with generative patterns that generate scripting code to control common interactions. This paper describes a new kind of generative pattern, quest patterns, that generate scripting code to control story plot. We present our quest pattern architecture and study results that show quest patterns are easy-To-use and reduce plot scripting errors. Copyright © 2010, Association for the Advancement of Artificial.

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Trenton, M., Szafron, D., Friesen, J., & Onuczko, C. (2010). Quest patterns for story-based computer games. In Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010 (pp. 204–209). https://doi.org/10.1609/aiide.v6i1.12408

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