To perform 3D animation with carving on surfaces of 3D models is a new branch of 3D modeling. A set of new methods are carried out in this paper. One based on recursion can solve the image transformation problem with curve constrain. The edge corroding method can gain a relatively external depth image from a 2D image. Also another based on partial resampling is used to paste a 2.5D model to any other 3D model, and has made some good results. The work of this paper has greatly shortened the path from 2D editing to 3D surface animation. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Jian, G., Caiming, Z., & Zhiquan, F. (2007). Surface animation based on 2D editing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4469 LNCS, pp. 638–646). https://doi.org/10.1007/978-3-540-73011-8_61
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