Augmented Reality with Swift in ARkit and Their Applications to Teach Geometry

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Abstract

Augmented Reality technologies are now entering in a maturing process. We can see major computer technologies companies developing it. For example Google with ARCore born in 2018 or Apple with ARKit born in 2017. These options allow us to develop a very friendly augmented reality environment with a few steps and a very friendly computer-human interaction. An iOS App needs to be developed using Swift a young language born in 2014. This work shows the application of ARkit to ease the learning of Geometry in R3 space.

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Loza Pacheco, E. E., Díaz Sosa, M. L., & Torres Ruiz, M. J. (2019). Augmented Reality with Swift in ARkit and Their Applications to Teach Geometry. In Communications in Computer and Information Science (Vol. 1053 CCIS, pp. 192–202). Springer. https://doi.org/10.1007/978-3-030-33229-7_17

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