This paper presents the Augmented Ambient project that aims to construct a highly interactive mobility scenario based on augmented reality applications running on heterogeneous multimedia devices. Mobility is made available through ambient networks, which are dynamic computer networks. A case study has been performed about a virtual museum, where users join a service network that includes art pieces visualization, broadcast interview, chat, and remote live auctions. These services are implemented in Desktop, Pocket PC and Symbian OS platforms. Each one has its own limitations related to processing power and content exhibition, which are considered during media exchange. The application development process for each supported platform is detailed in the text that presents also some libraries built to simplify and speed up the development, namely OgreAR, OGRE port for Pocket PC and CIDA, beyond the ambient networks related software infrastructure. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Teichrieb, V., Neto, S. G., Farias, T., Teixeir, J. M., Lima, J. P., Almeida, G., & Kelner, J. (2007). Augmented Ambient: An interactive mobility scenario. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4555 LNCS, pp. 565–574). Springer Verlag. https://doi.org/10.1007/978-3-540-73281-5_60
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