Digital Mind Map Assisted Group Investigation Learning for College Students’ Creativity

6Citations
Citations of this article
64Readers
Mendeley users who have this article in their library.

Abstract

This study's objective was to investigate the Digital Mind Map (DMM) Assisted Group Investigation GIGI effect on students’ creativity. It employed a pretest-posttest nonequivalent control group design and involved 75 students from IKIP Budi Utomo Malang, Indonesia, in the academic year of 2019/2020. Pretest and posttest were conducted to collect data on students’ creativity. A rubric accompanied the tests to evaluate the keywords, material appropriateness, organization and layout, completeness of the material, creativity, image symbols, curved lines, and color used in the DMM. Assumption tests, including normality and homogeneity tests of variance, were conducted before running the ANCOVA. The analysis result showed that the DMM-GI learning model affected students’ creativity (p<0.005). LSD test indicated a significant difference between DMM-GI and DMM-conventional learning in improving students’ creativity. Therefore, it can be said that the DMM-GI learning model can be used to enhance students’ creativity.

Cite

CITATION STYLE

APA

Rosba, E., Zubaidah, S., Mahanal, S., & Sulisetijono, S. (2021). Digital Mind Map Assisted Group Investigation Learning for College Students’ Creativity. International Journal of Interactive Mobile Technologies, 15(5), 4–23. https://doi.org/10.3991/ijim.v15i05.18703

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free