Creating effective and compelling soundscapes for simulations is a challenging process that requires non-traditional tools and techniques outside the scope of standard production methods. In an immersive simulation, sound is at least as important as graphics; auditory cues can be heard from behind walls, around corners, and out of the line of sight. This paper describes a novel approach to interactive 3D sound design utilizing vision-based motion capture and multi-tiered, configurable loudspeaker delivery. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Hughes, D. E. (2009). Integrating and delivering sound using motion capture and multi-tiered speaker placement. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5622 LNCS, pp. 179–185). https://doi.org/10.1007/978-3-642-02771-0_21
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